Street Fighter, Street Fighter V, video game, box art, Ryu, karate, boxing gloves, fighter, scowl

Game on, little sister

At last month’s GEEK expo in Margate, Replay Events converted the massive Hall by the Sea into a retro gaming heaven. Hundreds of consoles ranging from the NES to the PlayStation 4 were placed around the space, every one of them with a player sat right in front. It was good to see older gamers smile at the classics they remembered from their childhood while their young kids picked up the controllers with the same level of enthusiasm.

While my stepson was taking on my other-half at Street Fighter, I noticed a family standing nearby. The son was competing in a Halo tournament as his parents looked on; and his younger sister had decided to sit down as a nearby PlayStation while they waited for him. She was happily playing Street Fighter V and had set up a match between R. Mika and Cammy when I saw her.

GEEK, expo, convention, video games, girl, Street Fighter, monitors, PlayStation

On one hand, this was lovely to witness: it was obvious the family had got their GEEK tickets primarily for the son, but the daughter was getting stuck in too. She didn’t care who was watching, or that she was a girl, or any of that other stuff which usually bothers you when you’re eight-years old. She was simply there to play and you could tell she was having a good time doing so.

On the other hand however, it kind of struck me that the only female characters she had to choose from were all of a particular… type. She clearly wanted to play as someone the same sex as herself and her options were limited: did she go for a wrestler whose special moves made her butt the centre of attention; or a member of the British special forces team whose thong looked as if it was about to cut her in half at any moment?

The situation made me realise just how few female role models – and even fewer appropriate ones – we had to choose from in video games when I was a kid. It wasn’t a reflection on Street Fighter alone; the then-iterations of the helpless Princess Peach and triangular Lara Croft weren’t particularly better than the scantily-clad fighters. If girls wanted to game back then, the most they could hope for was a protagonist who either needed a man to rescue her or who showed a certain amount of butt-cheek while wielding her weapon.

There are many gamers out there who say that we haven’t progressed far from this point, and even more bloggers who still write about poor depictions of females in video games and other forms of media. It’s not that I disagree entirely; show me a protagonist like Quiet from Metal Gear Solid V: The Phantom Pain, or tell me that a character has been removed from Assassin’s Creed Unity because she’s too hard to animate, and I’m going to get as irate as the next woman.

Horizon Zero Dawn, video game, female, woman, character, warrior, mountain, view

But sometimes you need to take a step back to see what’s been achieved, even when there’s still so far to go. In a recent post about cosplay I wrote that diversity is everywhere in gaming today. Characters such as Krem from Dragon Age: Inquisition, Faith from the Mirror’s Edge series, and Lee Everett from The Walking Dead are pushing the boundaries and giving us ever more to look forward to.

Yes, there’s still work to be done. But knowing that little girl at the GEEK expo will grow up knowing some amazing female protagonists, while depictions like those in Street Fighter V will become relics of the past, is a pretty great thought.

Game on, little sister.

5 thoughts on “Game on, little sister

  1. My wife and I were just talking the other day about how interesting it is that the narrative around Lara Croft has changed so much since we were kids. As you pointed out, she used to be a go-to example of fan service. Now she’s a strong example of how a company can turn things around and change the perception of their characters. I’m excited to see developers progress more in this area in the future – and to see male gamers be more accepting of a less-objectifying direction.

    Like

    1. Yeah, Lara is definitely an interesting one. Her character has changed so much over that the years that I guess you could say she’s now a role model; it’s particularly striking when you consider that other female characters from the same time, such as Chun-Li and Princess Peach, haven’t gone through a similar transformation.

      Perhaps it’s because certain genres leave more room for character development…oooh I feel the subject for another post coming on. 😉

      Liked by 1 person

  2. Good to see a picture of Aloy. I enjoyed playing HZD so much, and commented about the claims of a feminist agenda being pushed on a recent podcast. The funny thing is that (as per my comments) I do see a feminist agenda, but not the way people that complain about it do.

    Hopefully the trend of strong female role-models will continue in upcoming games like Hellblade.

    Like

    1. I’m about 50 hours into HZD right now and I’m not even anywhere near completion; but I absolutely love Aloy as a character. It’s both her independence and the way she begins to question her tribe’s beliefs as she becomes more skeptical – some of the lines she has come out with have had me shouting ‘Yeah!’ at the screen.

      Liked by 1 person

Join the discussion

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s