Theme Park, video game, box art, rollercoaster, faces, people, screaming, scared

Step right up: a video game theme-park

Have you ever played a video game you’d love to experience in real-life? Nintendo fans will have something to look forward to after the company announced at the end of 2016 that themed-areas will be coming to the Universal theme parks in Japan, Orlando and Hollywood over the next several years. But what about the rest of us?

There are so many games that would make an excellent theme-park or at least an attraction within one. The lovely Luna from the GamersUnitedGG Blog posed this question to her nominees for the Mystery Blogger Award recently and this post is dedicated to her: here’s what I’d do if I was going to build a pleasure ground dedicated to the world of video games.

The planning stages

Theme Park, video game, snake, slide, visitors, planning

This one may be obvious but what else would you use to plan the layout for a new theme-park? Bullfrog’s construction and management simulation enabled players to design and create their own attractions with the goal of making money and expanding across the world. I’d use Theme Park to give a visual representation alongside my business case for a profitable amusement park, which I’d take to the bank and convince them to give me a huge loan so I could start the building work. Simple.

Sonic Boom rollercoaster

Sonic the Hedgehog, video game, Green Hill Zone, palm tree, rings, blue hedgehog

A rollercoaster would be the perfect way to recreate Sonic the Hedgehog’s speed: imagine hurtling round the track to the music from the Green Hill Zone in a train of blue cars. Cliff-drops and vertical loops through palm trees would have your stomach flipping over and screams being let out involuntarily. You know how Sonic looks when he loses his rings after taking damage? That’s exactly the look I want to see on visitors’ faces when they get off the ride – before promptly throwing up.

The Ishimura’s Dread ghost train

Dead Space, video game, monster, alien, necromorph, Isaac, astronaut, space suit

Imagine a trip through the USG Ishimura, the necromorph-infested space vessel from Dead Space. Live actors would take on the role of these mutated antagonists so the experience is slightly different each time and the fear-factor is amplified. Isaac Clark would make an appearance to ‘save’ the visitors just in time at the end of the ride – and also provide an excellent opportunity for autographs, signed t-shirts and photographs upon exiting. For which of course you’ll be charged an over-inflated price.

Welcome to Rapture log flume

BioShock, video game, Rapture, 1959, sign, New Year, rubble

Step onto my log flume for a tour through the wondrous underwater city of Rapture. See the amazing sights of BioShock’s setting: Neptune’s Bounty, Arcadia, Big Daddies and Little Sisters. The ride would grow gradually darker as it progresses and scuttling will be heard in the shadows as robotic Splicers draw closer… before you’re thrown over the edge in pitch-black and plunged into a pool of freezing cold water. You may have to spend the rest of day wearing soggy clothes, but it’ll be worth it.

Bowser’s Bash bumper-cars

Mario Kart, Mario Kart 8, video game, racing, cars, race track, Bowser, Mario

The bumper-cars are one of the most-loved attractions at any amusement park so how about combining them with one of the most-loved racing games, Mario Kart? But let’s give our visitors a proper race-track rather than a square plot to drive around. Optional plastic cagoules would be handed out before the start of the ride to protect your clothing from squid ink; however, it should be noted that the park management cannot be held responsible for any injuries resulting from wayward shells and stray banana skins. Thank you.

Aperture Science educational area

Portal, video game, GLaDOS, robot, eye

Most of the theme-parks here in the UK have an area where school-trip kids are taken for some ‘learning’ – usually as a way to stop the teachers from feeling so bad about their class going somewhere fun as part of their education. Que the Aperture Science room, where tutor GLaDOS teaches the little darlings about physics through the wonders of high-tech virtual reality. She may have them crying by the end of the lesson but at least they’ll be rewarded with cake on the way out. Or is that a lie?

The Uncharted: Live show

Uncharted, Uncharted 4, A Thief's End, video game, Nathan Drake, explosion, jump

What do you get if you combine a cheesy Nathan Drake lookalike, appearances from Sully and Elena, pyrotechnics, vehicle crashes and plenty of climbing action? The Uncharted: Live show! Audience participation would be highly encouraged with selected volunteers taking on the role of pirate hostages, so our hero can rescue their butts and save the day. And of course there’s the additional perk of another autograph and photo opportunity – just watch your mum around Drake and make sure she keeps her hands to herself.

Mother’s Heart Zero Zoo safari

Horizon Zero Dawn, video game, robots, beasts, animals, dinosaurs

A lot of theme-parks have a zoo or safari-type attraction but in this day of eco-awareness and conservation, perhaps using real animals isn’t the best way to go. That’s where Horizon Zero Dawn comes in: mechanical beasts are the future! No need to feed them or clean-up their mess, just turn them on and watch them go. Of course, the park staff will need to be watchful for unexpected murderous stampedes; but at least visitors can take home their very own blaze canister as a souvenir.

The Big Whoop restaurant

The Secret of Monkey Island, Monkey Island, video game, Scumm Bar, pub, inn, pirates, Guybrush

A sure-fire way to rake in money at theme-parks is to have a restaurant complete with mascots, and Monkey Island fits the bill perfectly. Imagine Guybrush or Elaine showing you to your table in a place decked out like the Scumm Bar, undead pirates serving up ‘meat with condiment’ and cheese squigglies, and a three-headed monkey showing up halfway through your meal? With root beer for the kids and grog for the adults, there’s something on the menu for everyone – plus complimentary breath mints.

Tingle’s Treasures gift shop

The Legend of Zelda, Ocarina of Time, video game, shop, Hyrule Market

Following on from the restaurant above, no pleasure ground can do without a gift shop – how else are you meant to claw those last few pennies from exhausted parents trying to drag their screaming offspring out of your theme-park at the end of the day? With the music from The Legend of Zelda’s Hyrule Market shops playing on repeat without a pause, visitors will be all too eager to hand over their remaining cash for some overpriced toot so they can get out of there and away from the annoying assistants who keep telling them to ‘listen’.

I feel a Kickstarter campaign coming on… anyone want to be my first backer?

(A big thank you to Tim, Kevin and Nathan who helped me out with the names of some of the attractions!)

12 thoughts on “Step right up: a video game theme-park

  1. Wowww this was awesome! I’m glad that question popped into my mind and thank you for the shout out! The Bowser Bash Bumper Cars and Rapture logs would be amazing. Also the Sonic Coaster playing the Green Hill Zone Song (I’m singing it in my head lol) would be great highlights! Have a great day Kim!

    -Luna 🙂

    Liked by 2 people

    1. I’d definitely do the BioShock log flume… but I’ll leave the Dead Space ghost train to everyone else. I’m too much of a wimp!

      Thanks for stopping by. 🙂

      Liked by 1 person

  2. I admire how you considered not only rides but also the live shows, food, and gift shops. I look forward to being dragged begrudgingly to your park by my kids someday!

    Like

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