2017’s EGX event took place from 21 to 24 September 2017 and I swear I’m still recovering. That’s partly my own fault for thinking that two days at an expo with a seven-hour round-trip, while hosting a blog party at the same time, followed by a family trip with my dad and mother-in-law the next day would be a good idea. But hey, we survived!
Later Levels (@LaterLevels) September 21, 2017
This time it felt different for several reasons and part of me came away slightly disappointed. It felt smaller somehow, although I can’t say whether that was due to fewer games being exhibited or more space being given to the same number; and a lot of the games displayed had either appeared in previous years or are already on sale to the public. I understand that events like this are a form of marketing and publishers want to get their wares out there. But it’s hard to believe a lot of the attendees didn’t already have Destiny 2 or Minecraft waiting for them at home.
That being said though, I came away having played a number of upcoming titles I’ve now got my eye on. I made a run to try out Detroit: Become Human on our first day at EGX and it didn’t let me down: I need this game in my life once it’s released in 2018. Lake Ridden was an atmospheric ‘supernatural adventure’ that reminded me a little of The Vanishing of Ethan Carter; and Falling Sky is seriously impressive when you consider it’s the work of an NFTS student. Figment was a lovely-looking title which was released while at the event and has found itself a customer.
The biggest disappointment of the weekend was that I didn’t get a chance to buy Luke from Hundstrasse that coffee I owe him! But hopefully I’ve managed to persuade him to join us at Rezzed in April so we may see him in the not too distant future. In the meantime, take a look at the photo gallery below to see what we got up to – and keep your eyes peeled for a few more posts about the EGX event over the coming week.
EGX 2017 photo gallery