Skip to content

EGX 2017: a round-up

2017’s EGX event took place from 21 to 24 September 2017 and I swear I’m still recovering. That’s partly my own fault for thinking that two days at an expo with a seven-hour round-trip, while hosting a blog party at the same time, followed by a family trip with my dad and mother-in-law the next day would be a good idea. But hey, we survived!

This time it felt different for several reasons and part of me came away slightly disappointed. It felt smaller somehow, although I can’t say whether that was due to fewer games being exhibited or more space being given to the same number; and a lot of the games displayed had either appeared in previous years or are already on sale to the public. I understand that events like this are a form of marketing and publishers want to get their wares out there. But it’s hard to believe a lot of the attendees didn’t already have Destiny 2 or Minecraft waiting for them at home.

That being said though, I came away having played a number of upcoming titles I’ve now got my eye on. I made a run to try out Detroit: Become Human on our first day at EGX and it didn’t let me down: I need this game in my life once it’s released in 2018. Lake Ridden was an atmospheric ‘supernatural adventure’ that reminded me a little of The Vanishing of Ethan Carter; and Falling Sky is seriously impressive when you consider it’s the work of an NFTS student. Figment was a lovely-looking title which was released while at the event and has found itself a customer.

The biggest disappointment of the weekend was that I didn’t get a chance to buy Luke from Hundstrasse that coffee I owe him! But hopefully I’ve managed to persuade him to join us at Rezzed in April so we may see him in the not too distant future. In the meantime, take a look at the photo gallery below to see what we got up to – and keep your eyes peeled for a few more posts about the EGX event over the coming week.

EGX 2017 photo gallery

This slideshow requires JavaScript.


Blog, Events


, ,

Kim View All

Video game lover, Later Levels blogger and SpecialEffect volunteer. Big fan of wannabe pirates and fine leather jackets.

9 thoughts on “EGX 2017: a round-up Leave a comment

  1. … we were considering all kinds of ways to smuggle one of those giant green tendrils out to have in the house, but just couldn’t quite manage it…

    Good to hear that Detroit: become human lived up to expectations although I agree that there just didn’t seem to be as much ‘new’ stuff as I had expected.

    It was a shame that we didn’t manage to grab that cuppa, I blame me losing track of time in the Rezzed section and my attempts at being too casual… But yes, I think we’ll try to head down to Rezzed in London next year (although I’ve yet to check the dates), and maybe I’ll plan a little better! 😁🐙


      • Eeep! Forgot to reply! 😱…

        Erm… Not sure really. I think maybe Sunless Skies – I’d half thought that I might give it a miss as it was likely to be just more of sunless seas, but once I sat down I knew I’d end up playing it. I think I’ll wait until the full release next year though, playing the first one early access was kind of annoying as if keep hitting ‘blank’ areas.


        • I tend to shy away from early access games for reasons like that… I’d rather wait until the proper release so I get the full experience. I haven’t played Sunless Sea (although I used to play Fallen London) – I might have to check it out!

          Liked by 1 person

  2. I just found out about a game called No Truce With the Furies, that was there, did you get to try it? It looks really interesting.

    Still gutted I couldn’t make it this year, but Rezzed for sure!


    • Just checked with the other-half but neither of us remember seeing this game at EGX… but I’ve just checked the website and it looks great! It’s a shame there’s no release date just check but it’s been wishlisted.

      Looking forward to Rezzed already, beers all round I think. 😉


  3. Love the image gallery! Also, EGX might be experiencing the same condition a lot of cons are suffering from~ Popularity. On the one hand, this is a great thing! It’s a sign of industry growth and a phenomenal networking opportunity for gamers, developers, publishers, and the plain curious. But, the byproduct is that a lot of these events never anticipated being this large; so, their allocation of space is a little fast and loose. Not to mention, EGX has the affiliated event Rezzed, which appears to focus on indie games~ It’ll be interesting to see what their console showing will be this year, considering the Switch has been big on indie PC cross-platforms~ so, some of the more original material might have opted to sit this one out in favor of that one.

    Liked by 1 person

    • I think you may have hit the nail on the head there: perhaps EGX has outgrown itself? It certainly felt as though there was a lot of ‘filler’, with games that are already available on display; it almost gave the impression of a trade show rather than a expo. The developer sessions didn’t seem so good this time too and several slots still hadn’t been announced the evening before the first day.

      The consoles have been making a push for more and more space at Rezzed over the past several years, and Nintendo, Xbox and PlayStation each had their own dedicated rooms back in April. It tends to be my preferred event so I’m already looking forward to the next one – let’s hope you’re right and more original material is showcased! 🙂

      Liked by 2 people

Join the discussion

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: