nufafitc has been on the blogging scene for seven years now and so it’s highly likely you’ve already come across his Emotional Multimedia Ride site. This lovely guy has been publishing regular articles since August 2010 and his blog is a ‘coaster ride’ of whatever piques his interest in media and even beyond the small or bigger screen. I think I may have found someone who’s as big a fan of the adventure genre as I am: we’ve had a number of conversations about our favourite titles and what we’re looking forward to next.
After one such discussion, we thought it would be great to collaborate on a post and the following conversation is the result. We’d both played isometric horror-adventure STASIS already and loved and disliked it for different reasons; so how would we feel about The Brotherhood’s return to the grim world of the Groomlake in prequel CAYNE? We got together online to discuss our thoughts after playing the game and you can read on to find out more – watch out for spoilers if you haven’t yet played it yourself.
I don’t think it has affected my enjoyment in any way. As a matter of fact, I guess I liked and disliked CAYNE for the same reasons as I found the original game interesting and problematic. Talking about gratuitous violence and bloodshed, I just remember picking up all sorts of body parts back then.
The thing about STASIS was that I felt it tried to be so controversial that it just used these scenes for controversy’s sake. Which was a shame, because the atmosphere was spot-on. It just tried to borrow so many things from sci-fi and horror movies (and games), that it lost its uniqueness.
I thought the operation scene was great and Ryan Cooper (John’s voice actor) did such a good job. But I do agree that there were a lot of ‘borrowed’ aspects to the game and they didn’t necessarily all work together. I remember getting to the end and thinking, ‘But what about this? And what about that?’
Yes, the voice acting was pretty good. I think technically it was a really great game. The main problem with the storytelling I had was that you had to browse through endless text in diaries and such.
That I didn’t mind too much… but the PDAs didn’t give as many answers as I would have liked. Mutated clones; a mysterious fungus; a giant insect queen; log files referring to ‘The Twins’… There was just so much and I got confused as to how it all fitted together. I know the developers said CAYNE would explain further, but I’m still not sure I understand entirely!
You’re right, it only gave hints at something bigger. I especially liked the final part with the BioShock-like museum where you learned about the man who did all these things for the greater good. But yes, let’s talk about CAYNE and whether it actually added to the experience or not.
It might have been interesting to see how this would have affected playing it. But to be honest, I couldn’t be bothered to go through STASIS again.
The language and tone were definitely… harsher… and it seemed a little out of place at some points. I mean, I didn’t find CAYNE as scary or as gory as STASIS; but then there were these parts where it felt like a PDA entry or conversation entry were thrown in for the shock factor. One thing is for certain though: I wouldn’t have wanted to work with the crew of that ship!
At first it was a bit of a shock, because it’s not something you usually see in a protagonist! But then I liked the fact it was different and also that Hadley wasn’t entirely accepting of her pregnancy. Usually when pregnant women are depicted in media, it’s as the ‘joyful mother to be’.
I agree, that was quite an interesting concept, although… she moved quite fast and climbed a lot for a pregnant woman. I was fearing the worst – I mean, you know how slow adventure protagonists can move sometimes and I was like ‘Ah, please, where’s the skip-the-slow-pregnant-walk key?’ But I was pleasantly surprised about her speed, although again it would have been nice to double-click on exits.
It would definitely have added to my ‘losing patience’ factor. I think one could have used her state for some more interesting, tense scenes, although she was put through some sick stuff. Not Ellen Ripley stuff, but still…
We’re talking about a game full of sick people, larvae, blood and gore decorating the walls… it was only a matter of time until we hit that point in our conversation! It had its story moments but what about puzzles?
I have mixed feelings about the puzzles in CAYNE. I thought there was too much backtracking and looking for items that can often be overlooked, something lots of point-and-clickers suffer from. Were they original? I don’t think so. Were they difficult? Not really. Did they fit the story? Mostly.
Sometimes I already knew what to use but had to go through each screen and collect it. At least you weren’t carrying around more body parts. Although it wouldn’t have been too difficult, the place was littered with them.
Just a day in the life of nufafitc (joking!).
Well Halloween is soon, so I have to do some research!
So how would you say CAYNE compared to the other games you’ve been playing for Halloween?
It was a filler but no killer. It wasn’t really scary to be honest, although the atmosphere was good; STASIS had more impressive scenes or at least some that had jump-scares. I think it’s like STASIS in that you kind of enjoy it in a twisted way but will ultimately forget it. I mean it’s for free and for that you can do much worse, as it has some good graphics, especially the cut-scenes, music, and nice voice-acting. The puzzles might not be the best, but they’re not bad either. The story and characters, well… okay.
Oh, I just found an interesting screenshot that made me smile because it hinted at better humour than in the dialogues. There’s this holographic tin of Jukka Cola and it says ‘WHO NEEDS SLEEP? JUKKA COLA. IT’S REFRESHING ADDICTIVE. May cause chronic insomnia, headaches, vomiting, diarrhoea, nausea, hallucinations, hypertension, gastrointestinal bleeding, peripheral neuropathy, cardiac dysrhythmia, congestive heart failure, toxic epidermal necrolysis, catastrophic haemorrhage and death.’ I think it’s a good example that there was some twisted humour that could have worked better to make fun of technology without using curse words.
Well, she already had that baby to carry around so don’t ask me where she had room to put it. To answer your question: Yes, I think if a game tries to be realistic and atmospheric, then that’s rather silly. I also thought that Hadley’s comments were repetitive at times, like ‘That is nasty.’
I have to say though, playing it reminded me how much I enjoy isometric adventures. You don’t see many of them nowadays. I don’t quite know what it is but the perspective adds something to the horror.
And Sanitarium was quite original, even if puzzles were even more infuriating and controls were pretty bad. Still, I like replaying that game once in a while. Time for a Halloween special, maybe next year!
I’m looking forward to The Brotherhood’s next game. I mean they have the technology, they only need to refine their writing.
I backed STASIS so I’ve backed the Beautiful Desolation Kickstarter too. I like the fact the developers are going for something different this time, more sci-fi and less horror.
So as discussed above: CAYNE is ultimately forgettable, but it’s a free title which offers a few hours of gorily good-looking graphics and creepy atmosphere so you can’t really go wrong. It’s something worth picking up this month – and something else worth doing at this spooky time of year is heading over to Emotional Multimedia Ride for nufafitc’s Halloween special.
This collaboration was a lot of fun to do so I’ve been thinking about the possibility of making it a series… if anyone would be interested in taking part in a conversation and critique post and have a suggestion for a game we could play, I’d love to hear from you!
Video game lover, Later Levels blogger and SpecialEffect volunteer. Big fan of wannabe pirates and fine leather jackets.