Last month, nufafitc from Emotional Multimedia Ride participated in the first ever conversation and critique post. We both played isometric horror-adventure CAYNE before getting together online to chat about our thoughts; and both came away feeling that it was a good game considering it’s free, but ultimately a little forgettable. You’re better off sticking with STASIS.
Nathan from Hurricane thought process stepped up to be my next participant but unfortunately, neither of us has been able to finish the title we’ve selected just yet! This will hopefully be coming next month and in the meantime, I recently picked on my other-half to help me continue the series. Here’s what happened when Pete and I sat down to play Broken Sword 4: The Angel of Death (with the profanities removed but a few minor spoilers included).
Pete: Yeah. The sooner we finish it, the sooner we can move on to Broken Sword 5 and that’s meant to be much better.
Kim: Ok then… *starts up game*
Pete: Why are the graphics stuttering?
Kim: Might have to see if we can fiddle around with the settings if it stays like that.
Pete: So what’s happening here then?
Kim: No idea – but she should really put a bra on.
Pete: Human sacrifice is always a good way to start a game.
Kim: Oh look, George Stobbart is back. He’s such an idiot.
Pete: So this woman comes to your office knowing that some men are after her, and they’ll kill you too if they find you with her.
Kim: That’s nice of her.
Pete: What about the dude that’s working with George in the office? He’s just left him to deal with the henchmen all on his own.
Kim: That door is hardly going to hold them back. I told you George is an idiot.
Pete: Right, let’s have a look around.
Kim: George doesn’t seem particularly bothered that he’s about to get killed, does he?
Pete: “I’m just going to take a casual stroll around my office while some henchmen are waiting outside for me.”
Kim: I wish I hadn’t clicked on that now… we really don’t need a five-line description about a golf-club. It’s like it’s trying to be funny in a Broken Sword kind of way but it’s dragging it out.
Pete: Maybe George just likes golf.
Kim: I wonder if this section is timed?
Pete: I hope not. We’d be dead by now.
Kim: That’s it Anna Maria, you just stand there and watch while George does all the work.
Pete: Let’s just leave her there to hold open the elevator for the rest of the game.
Kim: That flipping golf-club. The elevator would have bent it in half by now, that’s stupid.
Pete: But Anna Maria thinks it’s a good idea.
Kim: Then Anna Maria is just as much of an idiot as George is.
Pete: Push the fan under the elevator so you can take back the golf-club.
Kim: Oh yes, we wouldn’t want to leave this area without the solution to all our problems. Urgh, these controls are horrible.
Pete: The pigeons don’t even move when you run past them. They know George Stobbart isn’t a threat.
Kim: The controls are really bad. You’re not sure whether you’ve missing the hotspot or if there’s actually nothing there when you try and click on something.
Pete: Climb up there and then get the chain.
Kim: He doesn’t want to do it.
Pete: No, climb back down and grab it from the bottom.
Kim: Using the golf-club… obviously.
Pete: Once again, Anna Maria stands there doing nothing to help herself.
Kim: I wouldn’t leave my fate to George. He’s an idiot.
Pete: Yes, so you said. Several times.
Kim: Finally a proper puzzle. Ok, so we’re going to have to find a replacement sprocket to get it working again and then manoeuvre the loading joist over to Anna Maria.
Pete: Why don’t you try that other handle?
Kim: Ok… what, no puzzle? You just needed to use the other handle
Kim: Couldn’t the bad guys just make it over the same way George did though? That’s ridiculous.
Pete: Yeah, but these henchmen are useless.
Kim: The henchmen in every single Broken Sword game are useless.
Pete: George is going all ‘Nathan Drake’ on us.
Kim: Let’s hope he falls and breaks a leg. Game over.
Pete: Stop being horrible to George.
Kim: Bloody controls – I’m not even clicking and he’s moving by himself!
Pete: Right, so we can’t use the two objects on the screen with any of the objects in our inventory. What do we do?
Kim: Let’s take another look around… ok, so we can shut and lock that door. Not sure what good that’s going to do though.
Pete: Look, the icon says you can open it even though it’s locked.
Kim: Let me try.
Pete: What the…?
Pete: Alright, that is stupid.
Kim: See? I keep telling you George is an idiot.
Pete: We’re finally out of the tutorial. Do you want to save?
Pete: What’s happening?
Kim: It said that the save failed… let me try again. Nope, still failing.
Pete: So either we keep emailing her for saves or leave the laptop on and play the game all the way through without saving it? I’m not doing that.
Pete: Yeah, that might be a good idea.
Kim: At least then I won’t have to deal with these bloody controls. *turns off game*
So as you can see from the conversation above, we didn’t get that far with Broken Sword 4. Although we only managed to complete the first section, from what we saw from that alone there wasn’t much to keep us interested: the controls were sometimes difficult to use and the puzzles were either too easy or illogical. And on top of all that, George is still an idiot.
Video game lover, Later Levels blogger and SpecialEffect volunteer. Big fan of wannabe pirates and fine leather jackets.