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198X: every 80s game in one

Last week I wrote about Backbone, a detective noir adventure I’d come across on Kickstarter. Its pixelated art and ‘challenging, thought-provoking storyline featuring themes of power, corruption, social decay and systemic discrimination’ caught my eye and made a pledge.

In that post I mentioned I’d found the campaign for 198X by Hi-Bit Studios on the same evening. While Backbone appealed to me as a gamer and is more in line with the adventure releases I usually play, there was something about this title which drew me in. The retro-futuristic artwork featured in the promotional video, ambient electronic beats, and a lone protagonist called Kid who talked about finding new meaning in video games; all the elements combined into something I wanted to know.

The title is set in Surburbia, just outside the city, sometime in 1980X and follows the journey of a teenager ‘stuck between the limitations of innocent youth and the obligations of inevitable adulthood’. The story unfolds when Kid discovers the local arcade and the new worlds within it; and our protagonist grows stronger with every visit, every game uncovered, every move mastered and every demon defeated. The line between game and reality starts to blur…

The Kickstarter page describes 198X as an arcade epic, a ‘coming-of-age story told through multiple genres, worlds and characters’. The project is built around five distinct arcade games and players will find themselves confronted with the beat-em-up, shoot-em-up, RPG, ninja and racing genres. Each are fully playable and will feature several stages with familiar settings and well-known core mechanics – not to mention a few unique twists, unexpected turns and lovely pixelated artwork.

It’s the last of those genres I’m looking forward to the most as I was a big fan of OutRun while growing up (I used to steal my brother’s Game Gear so I could play it when he wasn’t around). And I love the way it’s described by the developer: ‘Take your deluxe sports car for the ride of your life. Race the setting sun to reach the metropolis of your dreams, brilliant as a gemstone in the dark. Cruise with attitude as you overtake nobodies and become one with the rhythm of the open road.’

Although very intriguing, not much is given away in the video above or the second trailer released at the end of May. There also doesn’t seem to be much about the title online and it’s therefore it’s difficult to tell how Hi-Bit Studios are going to combine these arcade elements and the storyline. But the details revealed so far make it seem as though 198X is every 80s video game rolled up into one and that fascinates me; and there’s every chance for us to get something unique yet familiar out of this campaign.

There’s something about Kid’s monologues in these videos which reminds me of 80s movie protagonists such as Ferris Bueller and Allison Reynolds. When talking about the arcade, the protagonist says: “Some nights I just wanted to get away from it all and, down there, everything made sense.” It’s lines like this which give me the same feeling I get when watching films like WarGames and Flight of the Navigator; as though something deeper is going on just underneath the surface and is about to break through…

198X was successful in meeting its SEK 500,000 fundraising target and actually surpassed this by over 35% with the help of 1,920 backers last month. Hopefully we’ll get our hands on the game around March 2019 and pre-orders are being taken via Indiegogo if you’re interested. In the meantime, take a look at the official website and give the Twitter account a follow to stay up-to-date on their progress.

Kim View All

Video game lover, Later Levels blogger and SpecialEffect volunteer. Big fan of wannabe pirates and fine leather jackets.

6 thoughts on “198X: every 80s game in one Leave a comment

      • For me, the success of this project will depend on how the developer manages to combine the arcade genres into the storyline. If it’s very light-touch then I won’t be able to help but be disappointed despite how great the artwork and sound is; but if they to to the ‘line between game and reality blurring’ idea, it could be something which captures my attention.

        Hopefully we don’t have too long to wait to find out. 🙂


  1. I’m more than interested, the entire concept looks very promising, just like the pixel art and synthwave soundtrack in both trailers, but like Hundstrasse I’ll just wait until it’s released. Unless the devs make me even more interested and show more actual gameplay.


    • Although the Kickstarter was successful, I can’t help but feel the developers would have received more attention if there were further details about the gameplay in both the videos and campaign information. I don’t usually back projects that share so little about the game’s ‘substance’ so it’s kind of weird that I did so this time.

      Hopefully I won’t be disappointed…

      Liked by 1 person

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