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Welcome Back, Pilot

I have a strange relationship with battle royale games. I love the concept of them and enjoy playing but once I’ve won a round I lose interest really quickly. I think it’s because in some part of my brain I see it as the point at which I ‘complete’ the game and lose the desire to go back for more. It might be because I was brought up on releases in the 80s and 90s where once you finished the game’s objective that was it. No online component, no DLC, no expansion packs, no nothing. What you bought is what you got.

So what’s the endgame now? You win a round and then win some more I suppose. Grind for some cosmetic stuff (or pay for it if the mood takes you) and that’s it. I don’t entirely get it but millions of people do and that’s actually a very good thing. It means they play the games, pay the money and support developers and other staff across the industry. Cool.

Needless to say I jumped into Apex Legends when it launched the other week and soon added a victory there to my PUBG, Fortnite and Blackout wins. As before, the desire to play it slowly left me but this time something was different. This time I had been inspired to play Titanfall 2 again.

Why? Because when Respawn Entertainment developed Apex Legends they not only set it inside the Titanfall universe but used a very similar game engine. Movement is slow fluid, the shooting is spot on and the design impeccable, as the rave reviews for the Ping system will attest.

Jumping back into Titanfall 2 has been a brilliant decision. I’d forgotten just how good it was. Apex Legends doesn’t have the double-jump, wall-running or giant mechs and I can see why. They wouldn’t work in that environment. In Titanfall 2 however, they’re amazing. Grappling up to a wall, dashing along it, jumping to another, shooting, sliding off and into your Titan is a fantastic feeling.

The single-player campaign is a masterclass in design too. The way each level is structured is reminiscent of the best design Nintendo have used with Mario: start with a game mechanic, show player how to use it, make it progressively more complicated, end simply. In Titanfall those mechanics are everything from grappling, to wall running, to messing with time to just blowing stuff up with a huge Titan. It’s inspired.

The multiplayer is superb too with multiple game types. My favourites are Attrition and Frontier Defence. The first is effectively a standard deathmatch and you start off just trying to take down other pilots. Simply bunny-hopping around won’t help you here, you’ve got to be alert to walls, grapples, zip lines and all sorts. There are also AI ground troops running around the battlefield too. Then as the round progresses, Titans start dropping in and you’ve got massive mechs to deal with also. That these machines can operate independently of the player means that you could have both Titan and pilot trying to kill you at the same time. By the end of each round it’s absolute chaos.

Frontier Defence is horde mode by any other name and you team up with three others to face five waves of soldiers, robots and titans. It’s harder than it sounds but the five rounds are a perfect length, the two guys commentating are spot on and the level progression (player, titan and difficulty) is perfectly balanced.

Multiplayer servers are pretty slim in terms of player numbers and I’ve seen them as low as 1,500 recently but also as high as 20,000 on Xbox in the last week or so. It’s the nature of a game that never got the mainstream traction it deserved in an already crowded market.

I hope the success of Apex Legends continues for Respawn and allows them to build more in the Titanfall universe. Whether it’s a third game in the series, expanding the Apex Legends world to include mechs or something else I know it’ll be superb and worth a lot of play time.

Ben | Later Levels View All

Dad, Gent, Geek. Occasional grumpy old man. Console Peasant. Should know better.

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