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EGX Rezzed 2019: the fun starts tomorrow

Tomorrow sees the start of 2019’s EGX Rezzed. Advertised as London’s premier games event, the expo is hosted by the team behind EGX and features many playable games on various platforms, with a strong focus on indie titles. Developer sessions by designers give attendees the opportunity to find out more about their projects, and creators are happy to answer questions out on the show floor.

This will be my seventh time at Rezzed and it the past it has always been my favourite expo. I enjoyed it for its ability to bring everyone together to celebrate indie gaming and its vibe of support for independent developers. It was never as flashy as some of the other events and there weren’t as many publishers trying to push their wares into your face, so you could really have the opportunity to spend some quality time with upcoming titles and find out about games you may have not previously heard of.

However, while checking out the website to find out which projects were due to be displayed this time around, I picked up on a trend: there seemed to be an awful lot that I’d either seen at Rezzed or EGX in previous years, or on Steam already available to play. This was something several blogger friends had commented on after 2018’s expo, but just how many ‘repeat’ games are there on the 2019 schedule? What we need is some nifty data analysis to help us find out – queue the graphs.

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Out of a total of 195 titles stated on the line-up at the time of writing, over 45% have appeared at the expos since 2017 or are already available for purchase. This means only around half are originals that attendees won’t have seen or played before – which is a little disappointing, when you consider that the event promotes the fact that there will be many ‘playable pre-release games on both PC and console’ on its website.

It almost feels as though Rezzed is changing from something where new studios and individual creators can share what they’re working on to an event which is essentially a physical version of a Steam storefront or Nintendo eShop. On one hand this is great, because it gives attendees the opportunity to try out games they may already be aware of but aren’t yet sure about enough to purchase: they’re surrounded by hundreds of demos that they can try before buying.

But if I want to find out about titles already released, there are so many other channels available that are easily accessible: I can watch the trailer on YouTube, find a stream on Twitch, read a review on numerous websites. What I want to use expos like Rezzed for is something different. I’m looking to discover upcoming titles I don’t yet know about, find out about their origins by chatting to the developers in person, and get excited for the day when I’ll finally be able to play them for myself.

As I mentioned in a post last month, it’s therefore with some reservations that I’m preparing for tomorrow’s event. But although I may not be as hyped for it as I’ve been in previous years, there are still a few games I’m keen to get my hands on. I really enjoyed Epistory – Typing Chronicles so I’m looking forward to trying Nanotale – Typing Chronicles, Fishing Catus’ next release; and I’ll be giving Night Call by Monkey Moon and BlackMuffin Studio a go too.

Are you going to Rezzed? If so, what are your thoughts on the projects on display and which are you most looking forward to? Let us know in the comments below.

Kim View All

Video game lover, Later Levels blogger and SpecialEffect volunteer. Big fan of wannabe pirates and fine leather jackets.

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