It’s obvious to any Later Levels visitor just how much I adore point-and-click adventure games. Throw in some lovely-looking pixel-art, an independent and strong-willed female protagonist, and an intriguing storyline … Continue Reading <em>Theropods</em>: everybody do the dinosaur
Time loop mechanics in video games intrigue me so I was curious when Alt-Frequencies appeared in my Steam recommendations one day. I added it to my wishlist despite not having … Continue Reading <em>Alt-Frequencies</em>: stay tuned
As mentioned in a post earlier this week, artificial intelligence (AI) is a hot topic in the IT industry right now. I find the subject of automation’s impact on society … Continue Reading LudoNarraCon 2019: <em>In Other Waters</em>
Over the past year or so in the IT industry, artificial intelligence (AI) has become the hot topic. It’s the thing a lot of companies are looking for when making … Continue Reading LudoNarraCon 2019: <em>Neo Cab</em>
Every so often, a Kickstarter campaign comes along you regret not backing. Sick Chicken Studios’ launched their project for Guard Duty in February 2017 but the first time I heard … Continue Reading <em>Guard Duty</em>: standing to attention
I’d had the opportunity to play a demo of Heaven’s Vault at last year’s EGX Rezzed event and what I’d seen there had intrigued me. So when Emily Morganti kindly … Continue Reading <em>Heaven’s Vault</em>: lost in translation?
When Bildundtonfabrik’s (btf) campaign for Trüberbrook appeared on Kickstarter in November 2017, there were two things that stood out about the project for me. First was that the developer advertised … Continue Reading Trouble in <em>Trüberbrook</em>