Disco Elysium, video game, box art, men, faces, police, cops

Rezzed 2018: playing detective

While at the Rezzed expo recently, my other-half pointed out how many more narrative games were on offer than in previous years. It’s one of the highlights I mentioned on in my round-up post published this week: it’s this kind of title which usually appeals to me the most, and I came away from the Tobacco Dock adding more upcoming projects to my wishlist than … Continue reading Rezzed 2018: playing detective

Dreamfall Chapters, video game, box art, woman, girl, face, Zoe Castillo

The series I love, but can’t finish

In an article for CNN in August 2011, development consultant Keith Fuller said: “What I’ve been told as a blanket expectation is that 90% of players who start your game will never see the end of it unless they watch a clip on YouTube.” This was backed up by Raptr’s Vice President of Marketing John Lee: “Just ten years ago, I recall some standard that … Continue reading The series I love, but can’t finish

Conversation and critique: Finding Paradise

Chris is a man of many talents. Take a look at OverThinker Y and you’ll see exactly what I mean: he plays video games, discusses how philosophical concepts relate to these and modern society, and even shares his creative writing and music. Not only that but he has great taste; after a discussion last year, we realised that we’re both huge fans of narrative adventure … Continue reading Conversation and critique: Finding Paradise

PC Gamer Weekender 2018: STAY

As mentioned in my round-up post earlier this week, this year’s PC Gamer Weekender was slightly disappointing. With several stands left empty or occupied by older games such as Battlefield 1942, and publishers or promotions people being sent in place of developers, the event felt as though it was lacking the same buzz captured at other expos such as Rezzed (although I should point out … Continue reading PC Gamer Weekender 2018: STAY

Genesis Noir: not all black and white

Last January I wrote a post which opened with the statement that I hadn’t backed anything on Kickstarter in quite a while. I’d previously given my support regularly to old adventure sequels and quirky indie titles, but over time the quality of campaign had dipped and so I’d stopped visiting. It had reached the point where I could no longer be bothered to trawl through … Continue reading Genesis Noir: not all black and white

The Curse of Monkey Island, box art, video game, Guybrush, LeChuck, Elaine

Creative Christmas: Santa’s workshop

Welcome back to day three of the Creative Christmas collaboration, where a group of bloggers are joining forces to tackle 12 video-game-related questions based around a loose festive storyline. Following on from yesterday’s entry about our Christmas gaming memories, the next one we’re facing is: You receive a call from Santa, as the elves desperately need a hand in the workshop getting all the toys … Continue reading Creative Christmas: Santa’s workshop