Silence, video game, box art, Sadwick, boy, goggles, face

Silence should have stayed quiet

Although I’m a fan of the adventure genre, I don’t particularly enjoy entries by Daedalic Entertainment. There’s something about the logic used within them I just can’t seem to wrap my head around and, while the puzzle solutions aren’t too bizarre, they don’t make sense to me. Give me a monkey to open a valve in Monkey Island and I’ll know exactly what to do … Continue reading Silence should have stayed quiet

STASIS, video game, box art, title, John, man, tubes, wires

Interview: Ryan Cooper (STASIS)

Originally published on 1001Up: Adventure-horror STASIS is the work of brothers Chris and Nic Bischoff, also known as The Brotherhood, and was in development for around five years before its release at the end of August 2015. I first heard about the title after receiving a press release in connection with its Kickstarter campaign and decided to become a backer myself as soon as I’d … Continue reading Interview: Ryan Cooper (STASIS)

STASIS, video game, box art, title, John, man, tubes, wires

Review: STASIS

Originally published on 1001Up: Title overview STASIS by The Brotherhood Published by Daedalic Entertainment Released in August 2015 PEGI rating of 18 Adventure, horror genre Available on Mac and PC More information can be found on the official website Initial impressions Adventure-horror STASIS is the work of brothers Chris and Nic Bischoff, also known as The Brotherhood, and was in development for around five years … Continue reading Review: STASIS

STASIS, video game, box art, title, John, man, tubes, wires

Interview: STASIS

Originally published on 1001Up: STASIS is a 2D isometric, point-and-click adventure game for PC and Mac, set in the distant future on a desolate spacecraft. John Maracheck must interact and solve puzzles to save his family but – as if that wasn’t difficult enough – he’ll uncover horrific experimentation, illicit research and find himself drawn into an ever-deepening mystery. Several chapters have been fully completed … Continue reading Interview: STASIS