Last year’s Steam Game Festival events gave me a chance to play plenty of demos in the comfort of my own home. One of these was for an upcoming point-and-click … Continue Reading <em>Mutropolis</em>: Mars logic
Two months ago I began playing The Longing after kindly receiving a review key from Emily Morganti. This game by Studio Seufz is based on the Kyffhäuser legend, about a … Continue Reading <em>The Longing</em>: knowing Shade
As shared last week, the first game I had on my list for completion after GameBlast20 was LUNA The Shadow Dust. I’d been looking forward to settling down with a … Continue Reading <em>LUNA The Shadow Dust</em>: like a cup of tea
The Kyffhäuser legend tells the tale of a former emperor who sleeps in a chamber beneath the hills. When his subjects needs him the most, he shall emerge from under … Continue Reading <em>The Longing</em>: growing Shade
Every so often, a Kickstarter campaign comes along you regret not backing. Sick Chicken Studios’ launched their project for Guard Duty in February 2017 but the first time I heard … Continue Reading <em>Guard Duty</em>: standing to attention
I’d had the opportunity to play a demo of Heaven’s Vault at last year’s EGX Rezzed and what I’d seen there had intrigued me. So when Emily Morganti kindly offered … Continue Reading <em>Heaven’s Vault</em>: lost in translation?
Since getting back in touch with Emily Morganti, she has put me onto some great adventure games. There was detective-drama Lamplight City which asks some interesting moral questions; Unavowed, a … Continue Reading <em>Guard Duty</em>: referencing the classics